Feeling the Jungle Beat

November 12, 2008

The guys behind the amazing fucking incredible Super Mario Galaxy actually released a game back on the GameCube. The Nintendo team, EAD Tokyo, released a great platformer called Donkey Kong Jungle Beat. Jungle Beat came out when Nintendo was busy whoring out their Bongo accessory (used in games like Donkey Konga), and the title was controlled exclusively through the bongos.

Although it sounds like a weird mix, it actually worked out great, even if a traditional controller might have been a bit easier to deal with.

Why do I bring this all up? Well, IGN is reporting that the latest issue of Famitsu has a nice little tidbit on the game, which is being ported to Wii as part of the “Play it on Wii” lineup. For those not in the know, “Play it on Wii” games consist of old GameCube titles being ported to Wii. It wasn’t previously known if any enhancements, aside from the obvious 16:9 and 480p support, would be made for the titles. Apparently there will be, at least for Donkey Kong Jungle Beat.

Not the most flattering screenshot, but trust me, this game rocks.

Not the most flattering screenshot, but trust me, this game rocks.

According to Famitsu, enemies will be arranged differently, and mid-level checkpoints will be implemented into the game. Even better, there will apparently be brand new stages to run through. Controls will be mapped out to the Wiimote plus Nunchuck configuration, and will be tweaked to feel more like a traditional platformer. Motion controls will also be implemented, but let’s hope it isn’t a wagglefest.

Pikmin is mentioned, too. For anyone who has played either of the two Pikmin games, it’s not that hard to imagine what control changes will be implemented. As expected, pointer controls are in, so the Wii’s IR abilities will be used to great effect.

Pikmin + IR = Win. It should give us a good idea of what to expect with Pikmin 3 controls, too.

Pikmin + IR = Win. It should give us a good idea of what to expect with Pikmin 3 controls, too.

It’s pretty easy to write these games off as a cheap way for Nintendo to make quick and easy money, and it probably is, but with extra content and better controls for DKJB, I do plan to pick it up. And since I’m such a Pikmin whore, and IR seems like a nice enhancement, I’ll probably end up picking it up, too.

You win this round, Nintendo.


The soul still burns

November 12, 2008

The Legacy of Kain series is one of the very few that I tend to give a free pass on a lot of issues. There’s something about the world, its characters, and the excellent voice work that really drawn me in. With that said, it saddens me to find out that a new entry into the series, called Legacy of Kain: the Dark Prophecy, was planned and canned after about three months of development.It looks to have used the Defiance engine, and was to focus on Kain. Given what happens to Raziel at the end of Defiance, that’s pretty understandable.

the Dark Prophecy

A look at the now canceled Legacy of Kain: the Dark Prophecy

Having started with the first Soul Reaver, I’ve played through all but the original Blood Omen (something I plan to do eventually), and have a genuine attachment to the series. Despite being filled with some tedious puzzles, when I look back at Soul Reaver, I remember it as setting new standards for voice acting in video games, and the boss battles are challenging and unique.

Although the series developed into a more Devil May Cry inspired experience, and this newer entry would have definitely been similar, it was still an enjoyable experience for anyone interested in Nosgoth.

Kain in combat.

Kain in combat.

Here’s to hoping fans of the series see another LoK before all is said and done - And damnit, find a way to include Raziel.

The screenshots come from the portfolio of game artist Aaron Hausmass, Methhaus.com, and Jason Muck, Jasonmuck.com. This information, and a lot more, can be found in a thread at Neogaf.com.


Mirror’s Edge reviews flowing in

November 11, 2008

mirrors-edge-scr1

After downloading the Mirror’s Edge demo on my 360, I went from skeptic to believer. That being said, after looking over a handful of scores, and reading the Destructoid review, I think I might have to hold off for a bit.

It’s not that it’s getting bad reviews, it’s that it isn’t getting the outstanding reviews other games are pulling in right now. Apparently the whole first-person platformer thing can be really awesome, but requires a lot of trial and error leading to a lot of down time. I can certainly see picking this one up in the future after the madness that is the video game holiday release list.

Here’s a few scores and a snippet from the Destructoid review:

Gamespot: 7

Destructoid: 8

Team Xbox: 7.6

OXM: 9.5

Destructoid’s review snippet:

“The experience is not flawless by any means, with a story mode that stumbles over too many frustrating sequences and not enough narrative pay-off to make it worthwhile on its own. But taken as a whole — with its frequent bits of brilliance and its delightful, heart-pounding moments — Mirror’s Edge is a leap of faith worth taking.”


Epic win

November 11, 2008

Can someone post back-to-back blogs where one entry blasts a company and the other praises the same company? Regardless of the answer, I have no issues with it because Gears of War 2 is a great game.The note I ended on last post was actually true, I do have the game checked out, but not purchased. Here lately, it has been squeezing in some time alongside Fallout 3, but only when my friend wants to play co-op (which, in my opinion, is superior to going solo).

I’ll keep things brief, but Gears 2 was a game that I really didn’t give a damn about a week ago. The gritty, dark environments and super-huge space marine thing seems so played out, especially coupled with the Unreal Engine. However, with my friend urging me to rent it so we could play through the co-op campaign, I obliged, and I’m glad I did.

Let’s get the negatives out of the way first. Textures still “pop-in,” meaning when you first load into an area, most textures look like ass before they magically form into something that isn’t a blurry mess. It’s made a little less jarring in Gears 2 because rather than the typical pop-in, it’s a gradual fade-in this time around.

Secondly, the better story so many people are talking about is only better when compared to Gears 1. Don’t go in expecting some tear-jerking storyline because it’s still pretty lame, and any emotion coming from the hulking brutes you play as comes off as pretty laughable. The one-liners spouted out by Fenix and friends are just as funny, too, and usually involve several expletives.

But enough with the bad, because so far Gears of War 2 has been a hell of a lot of fun to play. By the end of the first game, I was sick of seeing gritty urban environment after gritty urban environment. Gears 2 transitions from urban environments, to snow covered outdoor areas, to alien looking underground caverns.

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Epic fail

November 10, 2008

As reported by too many sites to credit, Epic president Mike Capps made some mind-numbingly stupid comments in regards to the sales of used games. The sad thing is, these sorts of comments are almost expected from Epic at this point.

“I’ve talked to some developers who are saying ‘If you want to fight the final boss you go online and pay $20, but if you bought the retail version you got it for free,” Capps told GamesIndustry.

“We certainly have a rule at Epic that we don’t buy used games-sure as hell you’re not going to be recognized as an Epic artist going in and buying used videogames-because this is how we make our money and how all our friends in the industry make money,” Capps said.

Quite frankly Tom, we'll hunt down and kill any Epic employee who buys a used game.

Quite frankly Tom, we'll hunt down and kill any Epic employee who buys a used game.

And for the moneyshot, Capps looked to Gamestop, saying, “Our primary retailer makes the majority of its money off of secondary sales. I think DLC will be increasing in scope just because in the U.S., we really need to make strides against the second-hand market.”

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Capcom vs. Licensing Issues

November 6, 2008

So, I’m not sure if you’ve realized it yet, but the Wii’s holiday roster doesn’t quite stack up to the competition. I’m no hater — In fact, I love the Wii — but it’s the truth. Animal Crossing isn’t for everyone, and unless a couple of third party titles turn out to be surprise hits, like Deadly Creatures and Mushroom Men, Wii owners don’t have much to look forward to in the near future.

That being said, one the coolest looking fighting games is getting prepped for a Dec 11 release in Japan on the Wii. So when does it make its American debt? Well, it probably never will. The game is called Tatsunoko vs. Capcom, and unlike Disaster: Day of Crisis and Fatal Frame 4, there’s a legitimate reason why there has been no American release date yet: It’s a licensing hellhole.

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That which can’t be unseen

November 5, 2008

Let’s face it, most video games don’t exactly have epic storylines or tear-jerking endings. That’s not to say that there aren’t games that do feature both of these things, it’s just not the norm. After scanning the web I bit, I came upon a link at GoNintendo that had a compilation of horrible/bizarre endings put together by a YouTube user.

There are both some bizarre (Drakengard) and horrible endings, but the video ends with a hilariously horrible game called Limbo of the Lost. Apparently, it’s a PC title that came out in 2008, but judging from the ending, it looks like an early PSX title. Three months after its release, it was taken off of shelves because it’s developer, Majestic Studios, directly copied multiple scenes and architecture from other games, such as Oblivion.

Whatever the case, you have to watch this youtube clip. I present to you, Limbo of the Lost:


The Elder Scrolls: Fallout

November 4, 2008

I’ve been playing way too many video games lately. No seriously, I’m talking about some ridiculous hours here. For anyone even remotely interested in gaming, it’s not very hard to see why. Hell, even thinking about all the recent and upcoming releases will make anyone’s head spin. The latest game to be getting my attention is Fallout 3.Let me get something out of the way real quick about my Fallout history, and that’s that I have none. When it comes to the controversy of old versus new, this way or that way, I have no say on the subject. I’m sure there are things for long time Fallout fans to bitch about, and I’m sure there are new comers that are all for the change. My opinion is entirely based around this one game, and whether it’s good or not. I’ll let the other guys do the arguing for or against it.

With that out of the way, and having pumped around eight hours or so into Fallout 3, my initial impressions are that it kicks ass. Worth noting is that this is coming from a guy who never completed Oblivion because he was never fully drawn in. Yes, it does look and feel like Oblivion. And yes, many of Oblivion’s flaws are ever present in Fallout 3, such as funky animations and odd-looking character models, but so far, I’ve really been able to immerse myself in the adventure.

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Like a fine wine

November 4, 2008

 

Oh Little Big Planet, how you slay me. My list of games to-buy grows ever longer as great game after great come hits the shelves. Despite knowing that I would love LBP, as its style and presentation are right up my alley, I’ve been content on waiting a few months before picking it up for a few reasons:

A. My PS3 has been gathering dust for the past year, so what’s a few more months?
B. With so many other titles to keep me busy, it shouldn’t be too hard to ignore it, and wait until I have a few more pennies built up in my piggy bank before spending more money.

Unfortunately, the old school gamer in me knew that if I saw the inevitable 1-1 of Super Mario Bros. recreated, I might be screwed. Obviously that happened (to varying degrees of success), but users have went above and beyond that with their creativity. With a game that absolutely relies upon user-created content, Little Big Planet can only be successful if its users put in the time and effort to make it so - And from the looks of it, they already have.

Fumbling through the latest gaming news blogs, one of my personal favorites, Joystiq.com, had a gem posted on one of their latest updates; a recreating of Gradius:

 

 

Suddenly putting off Little Big Planet just got way harder. The best thing to remember is that it’s only going to get better with time. If a LBP remake of Metroid is made, I think I might just implode.


Another try

November 4, 2008

This post marks the return of Infinite Ammo — I use the word “return” loosely. A previous attempt at creating and updating the website ended shortly after the realization that the time needed to keep a blog site updated couldn’t be found.

Like Obama, Infinite Ammo is about change. OK, ignoring that poor attempt at a joke, it is time for change here, and we’re looking to keep fresh updates coming in daily. We may not have every bit of information that hits the web, but we will be tagging some thoughts to whatever bits of news we do decide to post. We’re also looking to be a features heavy site, so keep an eye out for some lengthy and insightful articles.